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SKYRIM HOME

New mod kits are always exciting to discover. I just started learning how to use Skyrim's Creation Kit. With such a great supply of learning resources, I feel like the old days of learning how to mod for UT99. The above image is a screen of my first attempt at "creating" something.

DUNGEONS R US

Dungeon crawling in Skyrim was great fun for me. I decided to play around and build my own dungeon. What you see here is the beginnings of my first dungeon. While creating this i hit upon an awesome idea for a mini story arc revolving around Sheogorath. Stay tuned for more.

SOMETHING NEW THIS WAY COMES

DM-Malevolence for UT99 was one of my favourite levels which I ported to UT3. After getting about 90% of the way my hard drive died and I lost the level. I had given up until a fellow fan asked me to try again. Because he asked so nice I decided to get back on it...

 

REDESIGNING A CLASSIC

I was asked by my Design Lead to write a post about how I planned to bring Duke Nukem's classic level, Hollywood Holocaust, to life with current gen technology without ruining the original layout. I tackled the problem by imagining 3DRelms having access to today's tech...

 

HI, MY NAME IS BARRY.

I am a PHP junkie, Web & level designer. Welcome!

 

ABOUT ME

#Barry Cogan was born on November 23, 1980 in Dublin, Ireland. After attending Dublin City University, he graduated with a BSc in Computer Application Software Engineering in 2003. He has since worked as a software engineer, level designer, and web developer for a variety of companies. Currently, he's working with a talanted group of individuals on a web startup soon to be released.

  • MOVIES

    WHAT I WATCH

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    Am an avid fan of TV and Movies. I'm a sucker for anything Science Fiction and Fantasy.

    My favourites are anything by Fincher or Nolan, Firefly, Stargate, Solaris, Inception, Lord of the Rings, Star Wars (original trilogy), Aliens, Predator(s). Sadly the Alien Vs Predator series did not live up to my expectations. They should never have been set on earth in the present.

  • MUSIC

    FUNKY BEATS

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    The only music I used to listen to were orchestral scores and movie soundtracks. In my tape/CD collection you'd likely sumble upon, Clint Mansell, Hanz Zimmer, John Williams and the like. That all changed in my final year of High School...

    My Friend was listening to the Deftones on his discman. After listening to "My Own Summer". I fell in love! Now-a-days I'll listen to anything!

  • BOOKS

    LIGHT READING

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    Below are some books which I'd recommend to anyone interested in a good read:

    Kane And Able (Jeffrey Archer), Enders Game (Orson Scott Card), The Hunger Games (Suzanne Collins), The Code Book (Simon Singh), The Thrawn Trilogy (Timothy Zhan), Fahrenheit 451 (Ray Bradbury), The City And The Stars (Arthur C. Clarke), Foundation Series (Isaac Asimov).

  • GAMES

    DIGITAL CARNAGE

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    I'll never forget my first multiplayer experience: 8 way free-for-all "Marathon 2" sessions during lunch break in high school.

    From that point I was hooked on computers and gaming. Playing everything from Dune to Doom. Games which have stood out for one reason or another include: F.E.A.R., Marathon Series, Halo series, Skyrim, Batman Arkham Asylum, Quake, Unreal Tournament series, Team Fortress,

 

PORTFOLIO

Skills // Adobe Dreamweaver, Adobe Photoshop, Adobe Flash, Adobe Illustrator, Adobe Premiere Pro, HTML 5, CSS 3, JavaScript, MySQL, Unreal Editor, Unreal Engine, Creation Kit, TextMate, Windows, OS X, Kismet, PHP, C#, Java, Linux.

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    MALEVOLENCE

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    HOLLYWOOD HOLOCAUST

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    HOLP TAKK

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    PS3 / XBOX360 / PC

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    HOLP PRECISION

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    HOLP FLUSTERED

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    DERELICT

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    THE CORE

Wheelman
Mission Scripter

During that time I was working for Game Chemistry, aka: Kuju Sheffield. We were sub contracted by Midway Newcastle for this project. I was responsible for scripting a third of the final chapter of the game. The player had to complete two missions against each of the three rival gangs to stir up a gang war. I worked on the Chulos Canallas missions. We worded with Unreal Engine 3, using it's visual scripting language, Kismet, to complete the mission scripting. In addition to Wheelman I assisted in crunch time bug fixing for "To End All Wars" which went under, taking the Studio with it.

 

Lead Mission Designer @ Midway Newcastle wrote:
"I had the pleasure of working with Barry for a short time when he was part of an outsource design team working on mission scripting for Wheelman. He is a great level designer and a real "ideas guy". He knows how to work to a design spec and has the initiative to be creative within that spec and respect the core design tenets of a project. Barry will be a great fit for a team that want a talented creative level designer who is passionate and likeable in equal measure."

 

CONTACT ME

Address // Somewhere deep in,
Sahuarita, AZ 85629

Telephone // (520) 334-7390